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Any Glade-3 tutorial?

 
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kingsz1
Familiar Face


Joined: 22 Nov 2006
Posts: 12

PostPosted: Sat Dec 16, 2006 11:59 am    Post subject: Any Glade-3 tutorial? Reply with quote

I just download the Glade3. It has much different with glade2.

Any step-by-step tutorial for using Glade3 to creat a user interface?
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openldev
Never Seen the Sunlight


Joined: 21 Sep 2005
Posts: 376
Location: State College, Pennsylvania

PostPosted: Sat Dec 16, 2006 5:31 pm    Post subject: Reply with quote

Currently, there is none. I include an in-depth tutorial in my new book Foundations of GTK+ Development. It is available for preorder, but won't be released until March 5, 2007.

As for using it before then, I would recommend just messing around with it. The libglade API docs can help you learn how to load the Glade file (with GladeXML). The application takes a little while to get used to, but if you fiddle around with it, it's not too difficult.

If you have any specific questions about Glade 3, I would be more than happy to answer them, but I really don't know of any tutorials that are available just yet. Remember that Glade 3 is pretty new.
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Micah Carrick
Never Seen the Sunlight


Joined: 21 Sep 2005
Posts: 427
Location: Portland, OR USA

PostPosted: Sat Dec 16, 2006 7:05 pm    Post subject: Reply with quote

I've been considering writing a short tutorial... however, glade3 is so very new that I'm waiting for a more stable release. I've had some issues with both the latest stable release and the development release (but I love the new changes I'm seeing--especiall with the GUI in 3.1.2).

Most of the changes you'll find aren't so severe that you can't figure it out if you're familiar with Glade2. A few things for me were...

1. The menu editor was a bit hard to notice at first. There is an "edit" button down at the very bottom of the properties pane.
2. The main window seems to include the functionality that was once obtained in the "Widget Tree" window.
3. If you change the pallette window to display text AND icons, you can get aquainted with the widget icons more quickly.
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openldev
Never Seen the Sunlight


Joined: 21 Sep 2005
Posts: 376
Location: State College, Pennsylvania

PostPosted: Sat Dec 16, 2006 7:16 pm    Post subject: Reply with quote

Also, now there's Undo/Redo support and the depreciated code generation feature is (finally) removed altogether. You can open multiple projects at once as well.
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Micah Carrick
Never Seen the Sunlight


Joined: 21 Sep 2005
Posts: 427
Location: Portland, OR USA

PostPosted: Sat Dec 16, 2006 9:24 pm    Post subject: Reply with quote

And opening recent documents was a much needed addition.
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hydra
Familiar Face


Joined: 23 Jan 2007
Posts: 35

PostPosted: Fri Mar 02, 2007 12:52 pm    Post subject: Reply with quote

I will never use Glade-3. It is dependent of LibGlade and that makes hard to port GTK + Linux code to Windoze.
I write Windoze apps on a linux box and use for that .... GTK+.
LibGlade makes my live harder and additionally it is copyrigthed by Ximian. Ximian is part of Novell..... do you see the thread here?
Because I do and never will use that .. stuff. Probably will use Glade-2 to it's end.
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openldev
Never Seen the Sunlight


Joined: 21 Sep 2005
Posts: 376
Location: State College, Pennsylvania

PostPosted: Fri Mar 02, 2007 4:19 pm    Post subject: Reply with quote

Actually, the interesting this is that GTK+ will soon have GtkBuilder, which will allow you to use Glade files without Libglade. That's coming possibly in version 2.12 or 2.14.
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