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kingsz1 Familiar Face
Joined: 22 Nov 2006 Posts: 12
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Posted: Sat Dec 16, 2006 11:59 am Post subject: Any Glade-3 tutorial? |
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I just download the Glade3. It has much different with glade2.
Any step-by-step tutorial for using Glade3 to creat a user interface? |
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openldev Never Seen the Sunlight
Joined: 21 Sep 2005 Posts: 376 Location: State College, Pennsylvania
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Posted: Sat Dec 16, 2006 5:31 pm Post subject: |
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Currently, there is none. I include an in-depth tutorial in my new book Foundations of GTK+ Development. It is available for preorder, but won't be released until March 5, 2007.
As for using it before then, I would recommend just messing around with it. The libglade API docs can help you learn how to load the Glade file (with GladeXML). The application takes a little while to get used to, but if you fiddle around with it, it's not too difficult.
If you have any specific questions about Glade 3, I would be more than happy to answer them, but I really don't know of any tutorials that are available just yet. Remember that Glade 3 is pretty new. |
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Micah Carrick Never Seen the Sunlight
Joined: 21 Sep 2005 Posts: 426 Location: Portland, OR USA
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Posted: Sat Dec 16, 2006 7:05 pm Post subject: |
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I've been considering writing a short tutorial... however, glade3 is so very new that I'm waiting for a more stable release. I've had some issues with both the latest stable release and the development release (but I love the new changes I'm seeing--especiall with the GUI in 3.1.2).
Most of the changes you'll find aren't so severe that you can't figure it out if you're familiar with Glade2. A few things for me were...
1. The menu editor was a bit hard to notice at first. There is an "edit" button down at the very bottom of the properties pane.
2. The main window seems to include the functionality that was once obtained in the "Widget Tree" window.
3. If you change the pallette window to display text AND icons, you can get aquainted with the widget icons more quickly. |
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openldev Never Seen the Sunlight
Joined: 21 Sep 2005 Posts: 376 Location: State College, Pennsylvania
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Posted: Sat Dec 16, 2006 7:16 pm Post subject: |
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| Also, now there's Undo/Redo support and the depreciated code generation feature is (finally) removed altogether. You can open multiple projects at once as well. |
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Micah Carrick Never Seen the Sunlight
Joined: 21 Sep 2005 Posts: 426 Location: Portland, OR USA
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Posted: Sat Dec 16, 2006 9:24 pm Post subject: |
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| And opening recent documents was a much needed addition. |
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hydra Familiar Face
Joined: 23 Jan 2007 Posts: 35
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Posted: Fri Mar 02, 2007 12:52 pm Post subject: |
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I will never use Glade-3. It is dependent of LibGlade and that makes hard to port GTK + Linux code to Windoze.
I write Windoze apps on a linux box and use for that .... GTK+.
LibGlade makes my live harder and additionally it is copyrigthed by Ximian. Ximian is part of Novell..... do you see the thread here?
Because I do and never will use that .. stuff. Probably will use Glade-2 to it's end. |
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openldev Never Seen the Sunlight
Joined: 21 Sep 2005 Posts: 376 Location: State College, Pennsylvania
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Posted: Fri Mar 02, 2007 4:19 pm Post subject: |
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| Actually, the interesting this is that GTK+ will soon have GtkBuilder, which will allow you to use Glade files without Libglade. That's coming possibly in version 2.12 or 2.14. |
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